Die Fly! Card Game on Kickstarter
Kickstarter is a content-rich platform full of inventions, creations and otherwise brilliant ideas that people try to get backing for. Many projects become fully funded by backers before time runs out for their project to be completely funded. If time runs out before their goal is reached, the current backers will have their backing canceled and will not pay anything. If the funding goal for a project is met however, charges will be applied to your credit card. It’s a great system and awesome to be an early supporter of some really creative people.
Kickstarter is where I came across the Die Fly! card game. To back it on Kickstarter, just click on the green ‘Back this project’ button and choose your pledge amount.
The game creator, Bryan Crown of Kamangamoo Creations, (love that name!) makes this game look like a lot of fun. Players should decide on a ‘penalty’ before game play begins and once that penalty is triggered, the unfortunate player must pay the price. As explained in the video on Kickstarter, each player starts with 2 flyswatter cards and 4 random cards. The object of the game is to collect (or kill) as many fly cards as possible.
The game can have 2 to 7 players and, according to the game creator, play lasts 20 minutes on average. That’s a pretty good time frame, since much longer than that and younger kids might get fidgety waiting for their turn. On the other hand, attention must be paid during Die Fly! even when it isn’t your turn since what others are doing during play may affect how you will play. That is good incentive for keeping your attention on the game.
Fly Die! looks pretty simple to set up. After the group decides on a penalty, everyone gets 2 flyswatter cards. The remaining cards are shuffled and 4 more cards are dealt to the players. The cards left over make up the draw pile and are placed at the center of the table. Player’s cards are placed face up so other players know what you have and can strategize while playing. There are 108 cards in total.
There are several types of cards that have different objectives:
As shown, there are 9 cards of each type of fly, 15 fly swatters, 4 butterflies, 7 dragonflies, 3 poops (no, that’s not a typo), 5 bug zappers, 7 foods, 2 fly papers and 1 pooper scooper and butterfly net each.
The purpose of each card is indicated. You can use the flyswatter to claim the discard pile but if it has a butterfly card in the pile you will lose 15 points. If it also has a poop card in it, well..you just landed in it. The player(s) who have one of the poops must pay the penalty – whatever was decided at the beginning of the game. They may be sorry they voted for whatever that penalty is! The game creator encourages some funny hijinx and other players can record the penalty player doing whatever it is that’s required and, if amiable, can post the video on social media. I can just imagine how funny that would be!
You can negate the poop card if you’re lucky enough to draw the pooper scooper, but since there is just one of those cards in the deck, chances are good that the player won’t have it.
Each player takes a turn discarding a card beside the draw pile and replacing that card from the draw pile.
As play continues and the discarded pile increases, a player can decide to use a flyswatter card, slap it onto the discard pile, shout ‘Die Fly!’ and claim the pile as their own. That card pile is now owned by the player who swatted it.
The more fly cards are in the deck the better for the player who claimed them since that is how to rack up points.
Winning Die Fly!
Once play is over, each player removes all cards from their stacks except the fly cards and the butterflies. For every type of card a player will get one point. If there are multiple cards of the same type of fly however, the points are doubled, tripled and so on. So a player with 3 of the same type of fly card will get 9 points for those cards. All points are then added up and the winning player is the one with the most points. The game creator encourages more than one round, given that you can play a game in about 20 minutes. That way the losing players will get a chance to redeem themselves and hopefully not have to redo a penalty.
Which Pledge Should You Go For?
There are some pretty cool options for backers. If you make a pledge of $50, you can have a card named with the moniker of your choosing (within reason – this is a family-friendly game after all!). I went for a dragonfly card and I will probably use my daughter’s name for it. There are limited opportunities for these options since there are only so many cards in a deck, so choose quickly and wisely! As of this writing, there are 4 dragonfly cards left to name.
If having a card named for you is not your thing, you can still be a backer for less than $50. Even if you pledge only $1 you will receive ‘digital fly guts’ and an ‘imaginary hug’. Haha. Digital fly guts is gross but kind of awesome too!
At a $15 pledge, backers will receive a copy of the game plus the creator’s stretch goals (if the game goes above and beyond the initial required backing and reaches $12K in pledges).
A $20 will also get you a copy of the game with the unlocked stretch goals. Some people prefer to pay the higher price to lend support to the game creator. From here it goes to the $50 pledges with the opportunity to have your name on a playing card.
One should always keep in mind that the creators on Kickstarter have many and varied start up costs to create their games, so if you can support them just know that you’ve helped a creation come to fruition.
Please let me know in the comments if you plan to back Die Fly!